by liam | Jan 26, 2008 | education
EduCon 2.0 is happening right now in Philadelphia and I’m attending some of the sessions from the comfort of my office (and my comfy pajamas too) via their ustream channels. On the educon wiki, they describe the conference like this: EduCon 2.0 is both a...
by liam | Jan 25, 2008 | gaming
I am always up for exploring a new video game, so I was very pleased to be invited to the private beta-test of Mythos, the new mmo from Flagship Studios, the original developer of the Diablo franchise of games. I barely remember signing up for the beta months ago, but...
by liam | Jan 22, 2008 | life
It’s been a while since I’ve been tagged by a meme, but I am honoured to be tagged by Izzy Neis, who runs a great blog that helps me stay on top of what’s happening with kids and tech. In keeping with my 08 resolution to blog more, I’m going to...
by liam | Jan 18, 2008 | education, gaming, literacy, media, virtual worlds
[via Virtual World News] NASA sees potential for virtual worlds as learning environments. The organization has just announced a Request for Information about developing an massively multiplayer online learning game. This is what I was talking about when I asked...
by liam | Jan 17, 2008 | literacy, media
[via terra nova] Jullian Dibble, author of the fantastic Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot is releasing his first book My Tiny Life as a free pdf under a Creative Commons license (you can also buy a version tied up with...
by liam | Jan 16, 2008 | education, gaming, literacy, media
“The flickering of the screen accompanies most of them before they go to school, when they return home, as they consume their evening meal and then – for 63%, far more than read a book each day – in bed at night. The study of five- to 16-year-olds...
by liam | Jan 15, 2008 | education, gaming, literacy, media, virtual worlds
Since the proven success of Club Penguin, there’s been a wave of new virtual worlds for kids going into beta or being announced. Lego just announced they’re planning one for 2009. Buildabear.com hauled in a million users in just a month. Planet Cazmo is in...
by liam | Jan 11, 2008 | education, gaming, literacy, media, virtual worlds
As many teachers will tell you, one of the biggest challenges of teaching is keeping students engaged in the stuff they’re supposed to be learning. Students get bored, drift off, the learning ceases and classroom management begins. There are many valid reasons...