feeding change

blogging life & creation for young minds

First impressions: Wizard 101

June 13, 2008

Last night, I got my beta invitation to Kingsisle Entertainment’s new mmo for kids: Wizard 101 and although I’m still a mere Novice Conjurer who hasn’t explored much beyond Unicorn Way, I am impressed with the game so far.

101eiduckWizard 101 answers the question: What would happen if you put World of Warcraft, Harry Potter, any of the Final Fantasy games and the CCG of your choice (Yu Gi Oh will do) in a blender and set it to puree? (I don’t know about you, but I ask myself that question at least once a week.) The result is a quest structure and game controls that mirrors WoW, npcs and settings that capture the feel of Hogwarts and a turn-based, trading card combat system that has spin off CCG sets written all over it. In terms of a fun, safe online space for kids I think all these features make Wizard 101 a positive addition to the kid mmo landscape. Where the commodification of this space will lead, I’m not sure, but so far I’ve seen little of the holy trinity of games-coins-stuff that prop up many other virtual worlds for kids.

There are mini-games in Wizard 101, but the reward for playing them is mana regeneration that will allow your wizard to cast spells. I’ve yet to play any of the games, but I definitely need to as my wizardy butt got kicked by a pair of cute (but nasty) skeleton pirates just before I logged off last night.

Wizard 101 also has one of the most creative character generation systems I’ve encountered. Instead of merely choosing your class for your avatar, users are asked a series of personality questions (ie “Which is more powerful? A volcano. A tornado. An earthquake.” or “Which do you like best? Exploring on your own. Working at part of a team.”) that will define their school of magic and the spells they’ll have access to. To me, this shows Wizard 101 as a well thought out mmo that aims to be a positive addition to kids’ entertainment and isn’t trying to cash in on the recent “kids vws = bags of money” hype.

The only caveat I would add is that I am merely a lowly apprentice with an adequate wand and have yet to see all that Wizard 101 has to offer. I will be exploring the world much more in the weeks to come and I’ll be keeping my spell-slinging fingers crossed that the magic of Wizard 101 continues to grow.

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  • michelle
    5:47 pm on June 13th, 2008 1

    It sounds like a really cute game even for us moldy oldies! LOL! Owie on getting your butt kicked. gotta watch those skeletons!

  • liam
    11:03 am on June 14th, 2008 2

    It definitely is fun, Michelle. You should sign up for a beta invite and join in the action.

  • michelle
    11:13 pm on June 25th, 2008 3

    You know, I did sign up and got an invite and I love it! What great fun! Of course I have to try lots of characters! And I got smashed by a cyclops! LOL!

  • Darby
    11:59 pm on August 19th, 2008 4

    I play. I’m a level 15 Journeymen Pyromancer. The only thing I dun like about Wizard101 is the chat system. It’s hard to tell other people what you really mean. But other then that, this game ROCKZ! I already got permission to go to another world! With my pet Dragon Pepper of course :D Lol

  • Liam
    9:39 am on August 21st, 2008 5

    I dont like the idea of not being able to use numbers though >.< other then that minor thing the game is awsome! I hope the game runs for a really long time!

  • Liam the second liam
    9:42 am on August 21st, 2008 6

    lol liam im also liam xD and what the heck No name!

  • nami
    4:47 pm on September 17th, 2008 7

    lol,im lvl 9…..=/

  • Lill R
    9:31 pm on September 26th, 2008 8

    wizard 101 looks cool but dont like that i have to pay all the time and i have hard time to log on

 

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