by liam | Feb 13, 2008 | education, gaming, literacy, media, virtual worlds
This is unbelievably cool and exactly the kind of educational potential I see in virtual worlds for kids [via Computer Weekly]: Schools in Barnsley are using virtual world software to teach children writing and comprehension skills. The borough council has implemented...
by liam | Feb 6, 2008 | education, gaming, literacy, media, virtual worlds
In the wake of the sub-prime mortgage disasters in the US, the crashing of stock markets around the world, and the already upon us, I mean, approaching recession, it’s refreshing to know that those kooky free market, pull yourself up from your bootstraps,...
by liam | Jan 18, 2008 | education, gaming, literacy, media, virtual worlds
[via Virtual World News] NASA sees potential for virtual worlds as learning environments. The organization has just announced a Request for Information about developing an massively multiplayer online learning game. This is what I was talking about when I asked...
by liam | Jan 15, 2008 | education, gaming, literacy, media, virtual worlds
Since the proven success of Club Penguin, there’s been a wave of new virtual worlds for kids going into beta or being announced. Lego just announced they’re planning one for 2009. Buildabear.com hauled in a million users in just a month. Planet Cazmo is in...
by liam | Jan 11, 2008 | education, gaming, literacy, media, virtual worlds
As many teachers will tell you, one of the biggest challenges of teaching is keeping students engaged in the stuff they’re supposed to be learning. Students get bored, drift off, the learning ceases and classroom management begins. There are many valid reasons...