by liam | Sep 22, 2013 | gaming, video games, writing news
September is always a busy time for teachers and when add publishing a book to that mix, things get hectic. But fun. A lot of fun. Earlier, I posted about creating the cover for Ganked and what I learned about creativity. Now that the cover is done, I thought I was...
by liam | Aug 31, 2013 | education, gaming, Teacher's Guide, video games, writing news
I’ve written more 30 books for kids from sci-fi graphic novels to cute picture books about animals. While I’m happy with each book, I didn’t have much say about one key aspect: the cover. All that changed with Ganked: Geeked Out Mysteries #1, my new...
by liam | Aug 15, 2013 | education, gamebasedlearning, gaming, media, Teacher's Guide, video games
This coming school year, teachers and parents could be hearing talk of a brand new game inspired by Minecraft, but adding role-playing game (RPG) elements that so many kids (and adults!) love. That game is Cube World. It’s currently in Alpha mode and not...
by liam | Jul 9, 2013 | appearances, education, gamebasedlearning, gaming, literacy, Teacher's Guide, video games, virtual worlds
About a month ago, I had the honour of speaking with the legendary Howard Rheingold about the GamingEdus Minecraft project I launched with some amazing teachers and the folks at EDGE Lab at Ryerson University. Our chat was for a larger piece for DML Central, about...
by liam | Jun 29, 2013 | comics, education, gamebasedlearning, gaming, literacy, media, Teacher's Guide, video games
I spent much of June talking to teachers and other folks about video games in schools. I spoke about play and alternative texts with amazing educators at the recent 2013 COCA Retreat. And I had a blast at the Academy of the Impossible talking digital learning and...