by liam | Apr 16, 2012 | education, gamebasedlearning, gaming, literacy, video games, virtual worlds
With the recent surge of interest in using video games in schools, I’ve been asked a lot about what gaming looks like in my class. I thought I’d share five ways I’ve used video games, like Minecraft, to help boost student success with their writing...
by liam | Apr 15, 2012 | education, gamebasedlearning, gaming, literacy, media, video games, virtual worlds
Our GamingEdus server is growing with new people and it’s been fantastic to see them dive in and get building right away. Both technascribe and darkana82 like their builds BIG and they can build them fast. Check it out: In just a few hours, technascribe had her...
by liam | Apr 8, 2012 | education, gamebasedlearning, gaming, literacy, media, video games
One of the questions I get asked a lot is how do you organize your students’ accounts for your school’s Minecraft server. There are many ways to do this, but this is the way I organized my students’ Minecraft accounts. I’m sure there are more...
by liam | Mar 31, 2012 | education, gamebasedlearning, gaming, literacy, media, video games, virtual worlds
In early 2011, I set up a small multi-player Minecraft server in my school library, using school computers. In early 2012, I set up a second multi-player Minecraft server as part of our much larger Multi-School Minecraft Server Project, a single server hosting 30...
by liam | Jan 30, 2012 | education, gamebasedlearning, gaming, media, video games
As I’ve said before, Minecraft is a fantastic game for many reasons. Not least of which, is the way it sparks the imagination, creativity and inquisitiveness of all players, young and old. I’m not getting paid to blog about the game, but that hasn’t...