by liam | Nov 30, 2014 | education, gamebasedlearning, Teacher's Guide, video games
[This post originally appeared on GamingEdus.org, but you missed it, didn’t you?] With October behind us and the school year in full swing here in Ontario, I finally got a chance to do something I enjoy each year: starting a new Minecraft club at school....
by liam | Oct 4, 2014 | education, gamebasedlearning, gaming, media, Teacher's Guide, video games
Around the world, young computer makers are rejoicing. Kano has arrived. While I am definitely not young, I am right there geeking out with the kids. My own Kano kit arrived last week and I’ve been having a blast making music, designing new versions of Pong and...
by liam | Sep 21, 2014 | education, gamebasedlearning, gaming, literacy
This was meant to be a post about using Minecraft Pocket Edition with Grade 1 students. But given the giant paper clip in the room, that post will have to wait.
Instead, I’m going to write about what the recent Microsoft purchase of Minecraft could mean for educators, students and myself. [Click the post title to read more . . . ]
by liam | Aug 1, 2014 | education, gamebasedlearning, gaming, video games, writing news
[This post originally appeared on GamingEdus.org, but I figured folks dropping by here might like to read it too!] If you’ve been near a young Minecraft fan lately, you’ll know that this year’s must-have items aren’t the creeper hoodies or pink...
by liam | Jul 13, 2014 | education, gaming, literacy, video games, works in progress, writing news
They say write what you know. I know Minecraft and I know writing for kids. Combining the two seemed like a natural fit and the beginnings of a really fun project. The Battle for Minecraft saga begins . . . With an idea brewing, I sat down and spent the last month...