by liam | Apr 2, 2013 | education, literacy, media, video games, writing news
Digital Stories for Digital Readers I’m excited to announce the arrival of Tech Tales, a brand new series of short stories for middle grade readers available exclusively as digital downloads. Written for Reluctant Readers, Designed for Teachers Reluctant readers...
by liam | Feb 24, 2013 | education, gamebasedlearning, gaming, literacy, media, Teacher's Guide, video games, virtual worlds
Last November, the GamingEdus Minecraft server celebrated its first year anniversary. In the time, I’ve learned that running a Minecraft server for teachers and students takes 3 Ps: Patience, Persistence and Plugins. I can’t help you with the first two....
by liam | Feb 5, 2013 | education, gamebasedlearning, gaming, literacy, Teacher's Guide, video games, virtual worlds
As you might know, last week I spoke at the Ontario Library Association’s 2013 Super Conference about my GamingEdus Multi-School Minecraft project. It was a lot fun, definitely exciting and I had a chance to talk Minecraft with many great people. But for me, the...
by liam | Jan 28, 2013 | appearances, education, gamebasedlearning, gaming, literacy, video games, virtual worlds
I do a lot of talking about alternative literacies in education, like graphic novels and video games. On Friday, February 1st, I’ll will be talking Minecraft with my GamingEdu pals at the Ontario Library Association’s Super Conference 2013in Toronto....
by liam | Dec 19, 2012 | education, gamebasedlearning, gaming, literacy, media, Teacher's Guide, Uncategorized, video games, virtual worlds
I regularly receive emails from teachers around the world looking for advice on how to use video games with their students. While each teacher, student and learning environment is unique, my first piece of advice is always the same: Play the game yourself. For fun....