by liam | Apr 29, 2014 | appearances, comics, gamebasedlearning, gaming, literacy, media, video games
So, here’s the scene: It’s a busy Saturday at the Toronto Public Library’s Book Bash children’s festival. There’s kids running around everywhere in the TPL’s Northern Branch. There’s stacks of books (obviously). There’s...
by liam | Feb 18, 2014 | education, gamebasedlearning, Teacher's Guide, video games, virtual worlds
“You’ll never know more than your students. And that’s okay.” I find myself saying that a lot to teachers looking to bring Minecraft into their classrooms. Any adult who’s been within a block’s throw of a Minecraft kid knows what...
by liam | Feb 6, 2014 | writing news
Pixelhead Tech Tales #3 “I knew I was in trouble when I deleted my breakfast.” When Nathan wakes up with the head of a video game villain on his shoulders, he knows he’s in for a world of trouble. The question is, which world? Award-winning...
by liam | Nov 20, 2013 | gaming, literacy, Uncategorized, video games, virtual worlds, writing news
I’ve written over 30 books and graphic novels for kids over the last decade. I like them all. A lot. I’m always happy when the first printed copies arrive at my door. I get to hold them, put them on my bookshelf, show them to my family, so they know that...
by liam | Oct 14, 2013 | comics, literacy, media, video games, writing news
It’s locked down and online. No more edits. No more tweaking. Time to step back and let go. Yesterday, I uploaded the final version of Ganked: Geeked Out Mysteries #1 to Smashwords, iTunes, Barnes & Noble and Kobo (it will be on Amazon on Oct 18th). The...