by liam | Sep 21, 2014 | education, gamebasedlearning, gaming, literacy
This was meant to be a post about using Minecraft Pocket Edition with Grade 1 students. But given the giant paper clip in the room, that post will have to wait.
Instead, I’m going to write about what the recent Microsoft purchase of Minecraft could mean for educators, students and myself. [Click the post title to read more . . . ]
by liam | Apr 29, 2014 | appearances, comics, gamebasedlearning, gaming, literacy, media, video games
So, here’s the scene: It’s a busy Saturday at the Toronto Public Library’s Book Bash children’s festival. There’s kids running around everywhere in the TPL’s Northern Branch. There’s stacks of books (obviously). There’s...
by liam | Dec 14, 2013 | media, writing news
Yikes! I just realized that four days ago, this blogged turned 10 years old. Ten. Wow. It all started with this post in 2003 where I railed against Flat Stanely cozying up to Karl Rove from Bush Inc. And I haven’t stopped railing ever since. That’s not...
by liam | Oct 19, 2013 | literacy, media, video games, virtual worlds, writing news
Friday was a bit of a quiet celebration day around here. First, it was Friday and that always puts a spring in my step. Second, my young adult gamer geek mystery, Ganked was officially released into the world as an ebook. The print edition will follow in mid-November....
by liam | Oct 5, 2013 | appearances, education, gamebasedlearning, gaming, Teacher's Guide, video games, virtual worlds
I’ll be yammering on about Minecraft a lot this October at the upcoming ECOO 2013 conference, in Niagara Falls, Ontario. Last year’s ECOO Minecraft Madness was a lot of fun and this year promises to be bigger, better and blockier than ever before. Read on...