by liam | Sep 21, 2014 | education, gamebasedlearning, gaming, literacy
This was meant to be a post about using Minecraft Pocket Edition with Grade 1 students. But given the giant paper clip in the room, that post will have to wait.
Instead, I’m going to write about what the recent Microsoft purchase of Minecraft could mean for educators, students and myself. [Click the post title to read more . . . ]
by liam | Sep 14, 2014 | appearances, gamebasedlearning, literacy
Last Friday morning, I took a detour on my way to school to the CBC building downtown.
I wasn’t lost. I had been invited to chat with Matt Galloway on Metro Morning to discuss, you guessed it, Minecraft.
by liam | Apr 29, 2014 | appearances, comics, gamebasedlearning, gaming, literacy, media, video games
So, here’s the scene: It’s a busy Saturday at the Toronto Public Library’s Book Bash children’s festival. There’s kids running around everywhere in the TPL’s Northern Branch. There’s stacks of books (obviously). There’s...
by liam | Feb 18, 2014 | education, gamebasedlearning, Teacher's Guide, video games, virtual worlds
“You’ll never know more than your students. And that’s okay.” I find myself saying that a lot to teachers looking to bring Minecraft into their classrooms. Any adult who’s been within a block’s throw of a Minecraft kid knows what...
by liam | Dec 14, 2013 | media, writing news
Yikes! I just realized that four days ago, this blogged turned 10 years old. Ten. Wow. It all started with this post in 2003 where I railed against Flat Stanely cozying up to Karl Rove from Bush Inc. And I haven’t stopped railing ever since. That’s not...