by liam | Mar 22, 2008 | education, gaming, literacy, media
As I move forward with my teacher education, one of the key issues I keep reading about is student disengagement. Over the past few weeks working in a grade 5 class in Toronto, I’ve seen that disengagement first hand and much of it has been my fault. Part of my...
by liam | Mar 2, 2008 | education, gaming, literacy, media, virtual worlds
With the recent swarm of new toy-based virtual worlds for kids launching in the coming months, I was very happy to hear [via Virtual World News] that the MacArthur Foundation awarded the University of Indiana’s School of Education $1.8 million to expand their...
by liam | Mar 1, 2008 | appearances, education, gaming, literacy, media, virtual worlds
I just finished presenting Chillin’ at Club Penguin to a small but enthusiastic group at the OISE Dean’s Conference at University of Toronto. Happy to say that it went well, despite a few setting-up tech glitches (aren’t there always?) Once myself...
by liam | Feb 28, 2008 | education, gaming, literacy, media, virtual worlds
Been a very hectic last few days, but I have a few minutes to let you all know that I’ll be at OISE/UT’s Dean’s raduate Conference this Saturday spreading the word about virtual worlds to educators. I’ll be part of the Critical Literacies in...
by liam | Feb 24, 2008 | gaming, literacy, media
Like many folks following virtual worlds for kids, I was pleasantly surprised when Sanrio announced they were to release a Hello Kitty virtual world, Hello Kitty Online. And probably like many vw folks, I signed up for a beta account. Clearly, I’m not in the...