by liam | Mar 1, 2008 | appearances, education, gaming, literacy, media, virtual worlds
I just finished presenting Chillin’ at Club Penguin to a small but enthusiastic group at the OISE Dean’s Conference at University of Toronto. Happy to say that it went well, despite a few setting-up tech glitches (aren’t there always?) Once myself...
by liam | Feb 28, 2008 | education, gaming, literacy, media, virtual worlds
Been a very hectic last few days, but I have a few minutes to let you all know that I’ll be at OISE/UT’s Dean’s raduate Conference this Saturday spreading the word about virtual worlds to educators. I’ll be part of the Critical Literacies in...
by liam | Feb 24, 2008 | gaming, literacy, media
Like many folks following virtual worlds for kids, I was pleasantly surprised when Sanrio announced they were to release a Hello Kitty virtual world, Hello Kitty Online. And probably like many vw folks, I signed up for a beta account. Clearly, I’m not in the...
by liam | Feb 15, 2008 | education, gaming, literacy, media, virtual worlds
I’ll admit that I’ve haven’t even finished downloading PowerUp, IBM’s new multiplayer game about the environment and alternative energy, but so far I like what I see. Check out their launch/promo video below and see for yourself: Adblock A...
by liam | Feb 14, 2008 | education, literacy, media
From a search of the web on Doodle 4 Google, it looks like I might be. Is anyone wondering about how elementary students and high schoolers spending valuable, publicly funded, class time helping Google redraw their logo benefits students’ learning? Not that I...