by liam | Mar 4, 2008 | weekly feedings
Civilization Creator Lists Three Most Important Innovations in Gaming | Game | Life from Wired.com “Sid Meier pointed to the personal computer, Sim City, and Nintendo’s Seal of Approval as the three most important innovations in gaming history.” Not...
by liam | Mar 2, 2008 | weekly feedings
VW homes to watch real homes and other crazyness “Soon real buildings will be monitored and taken care of remotely through cyber replicas on the net — and their inhabitants too.” Late on this, but still too cool to pass up. (tags: videogames VirtualWorlds...
by liam | Mar 2, 2008 | education, gaming, literacy, media, virtual worlds
With the recent swarm of new toy-based virtual worlds for kids launching in the coming months, I was very happy to hear [via Virtual World News] that the MacArthur Foundation awarded the University of Indiana’s School of Education $1.8 million to expand their...
by liam | Mar 1, 2008 | appearances, education, gaming, literacy, media, virtual worlds
I just finished presenting Chillin’ at Club Penguin to a small but enthusiastic group at the OISE Dean’s Conference at University of Toronto. Happy to say that it went well, despite a few setting-up tech glitches (aren’t there always?) Once myself...
by liam | Feb 28, 2008 | education, gaming, literacy, media, virtual worlds
Been a very hectic last few days, but I have a few minutes to let you all know that I’ll be at OISE/UT’s Dean’s raduate Conference this Saturday spreading the word about virtual worlds to educators. I’ll be part of the Critical Literacies in...