by liam | Oct 19, 2013 | literacy, media, video games, virtual worlds, writing news
Friday was a bit of a quiet celebration day around here. First, it was Friday and that always puts a spring in my step. Second, my young adult gamer geek mystery, Ganked was officially released into the world as an ebook. The print edition will follow in mid-November....
by liam | Oct 14, 2013 | comics, literacy, media, video games, writing news
It’s locked down and online. No more edits. No more tweaking. Time to step back and let go. Yesterday, I uploaded the final version of Ganked: Geeked Out Mysteries #1 to Smashwords, iTunes, Barnes & Noble and Kobo (it will be on Amazon on Oct 18th). The...
by liam | Oct 5, 2013 | appearances, education, gamebasedlearning, gaming, Teacher's Guide, video games, virtual worlds
I’ll be yammering on about Minecraft a lot this October at the upcoming ECOO 2013 conference, in Niagara Falls, Ontario. Last year’s ECOO Minecraft Madness was a lot of fun and this year promises to be bigger, better and blockier than ever before. Read on...
by liam | Sep 22, 2013 | gaming, video games, writing news
September is always a busy time for teachers and when add publishing a book to that mix, things get hectic. But fun. A lot of fun. Earlier, I posted about creating the cover for Ganked and what I learned about creativity. Now that the cover is done, I thought I was...
by liam | Aug 31, 2013 | education, gaming, Teacher's Guide, video games, writing news
I’ve written more 30 books for kids from sci-fi graphic novels to cute picture books about animals. While I’m happy with each book, I didn’t have much say about one key aspect: the cover. All that changed with Ganked: Geeked Out Mysteries #1, my new...