by liam | Jun 20, 2012 | education, literacy, media
Summer vacation is just around the corner and teachers and librarians are freaking out. It has nothing to do with lost books or late report cards. It has everything to do with reading. After spending months working to get students into the habit of reading, myself and...
by liam | May 10, 2012 | education, gamebasedlearning, gaming, literacy, media, video games, virtual worlds
We’ve been running our Minecraft Multi-School Server Project for nearly 5 months now. We’re actually way beyond the mid-point, so I thought I was overdue for giving an update on how things are going. In a word: fantastic. There have been a few frustrating...
by liam | Apr 16, 2012 | education, gamebasedlearning, gaming, literacy, video games, virtual worlds
With the recent surge of interest in using video games in schools, I’ve been asked a lot about what gaming looks like in my class. I thought I’d share five ways I’ve used video games, like Minecraft, to help boost student success with their writing...
by liam | Dec 3, 2011 | education, gamebasedlearning, literacy, media, video games, virtual worlds
Last year, I had the unique chance to use Minecraft with a small group of students who came to me three days a week for literacy support. It was a messy, fun three months and the kids did a lot of writing and researching outside the game, driven by their explorations...
by liam | May 23, 2011 | education, gaming, literacy, video games, virtual worlds
It’s barely 9:15 in the morning and already two students have fallen down a mine shaft, one burst into flames when he swam through lava and another just killed his best friend with a pork chop. It’s going to be a messy morning but one packed with learning....