by liam | Jan 30, 2012 | education, gamebasedlearning, gaming, media, video games
As I’ve said before, Minecraft is a fantastic game for many reasons. Not least of which, is the way it sparks the imagination, creativity and inquisitiveness of all players, young and old. I’m not getting paid to blog about the game, but that hasn’t...
by liam | Aug 23, 2011 | appearances, education, gamebasedlearning, gaming, literacy, media, video games, virtual worlds
Last May, as the school year was winding up, I took part in a great podcast over at Teachers Teaching Teachers to talk about using video games in the classroom. Lucky for you interweb peeps, you can listen to the podcast here. The show centered around the release of...
by liam | Jul 22, 2008 | education, gaming, literacy, virtual worlds
Last March, I wrote the post Levelling Up: two-digit math in kids’ video games, about how I used experience points and coins in kids’ mmos like Runescape and virtual worlds like Club Penguin to teach my Grade 5 students two-digit math. Writer Cora Lee and...