by liam | May 10, 2008 | education, gaming, literacy, media, virtual worlds
Yesterday was the Joan Ganz Cooney Center Inaugural Symposium, Logging Into the Playground: How Digital Media Are Shaping Children’s Learning, in New York City and thanks to the wonders of streaming media and virtual worlds like Second Life, I was able to take...
by liam | Apr 27, 2008 | education, gaming, literacy, media, virtual worlds
With the arrival of ning.com, creating social networks is as easy as creating an email account. I find places like Facebook too broad in their focus for an online network. Same with LinkedIn (although as more people are joining linkedin and find me, a cohesive network...
by liam | Feb 24, 2008 | gaming, literacy, media
Like many folks following virtual worlds for kids, I was pleasantly surprised when Sanrio announced they were to release a Hello Kitty virtual world, Hello Kitty Online. And probably like many vw folks, I signed up for a beta account. Clearly, I’m not in the...
by liam | Feb 15, 2008 | education, gaming, literacy, media, virtual worlds
I’ll admit that I’ve haven’t even finished downloading PowerUp, IBM’s new multiplayer game about the environment and alternative energy, but so far I like what I see. Check out their launch/promo video below and see for yourself: Adblock A...