by liam | Oct 14, 2012 | education, gamebasedlearning, gaming, Teacher's Guide, video games
Earlier this month, Linden Lab released a very early beta-version of their new sandbox game, Patterns. Clearly inspired by Mojang, Patterns takes the block-building structure Minecraft and adds two very interesting elements: triangles and physics. I downloaded the...
by liam | Aug 14, 2012 | appearances, education, gamebasedlearning, gaming, literacy, media, video games, virtual worlds
Last month, I was contacted by the good folks at CBC Radio One to talk about how I use video games with students to help with their literacy and language learning. It was for a new show called Babel and the results of our interview were broadcast yesterday....
by liam | Aug 9, 2012 | appearances, gamebasedlearning, gaming, literacy, media, video games, virtual worlds
August is shaping up to be a busy month for the GamingEdus, the collective of gaming teachers I belong to. We have two big events for educators curious to learn more about using video games like Minecraft with their students. GamingEdus Server Open House Event If...
by liam | May 10, 2012 | education, gamebasedlearning, gaming, literacy, media, video games, virtual worlds
We’ve been running our Minecraft Multi-School Server Project for nearly 5 months now. We’re actually way beyond the mid-point, so I thought I was overdue for giving an update on how things are going. In a word: fantastic. There have been a few frustrating...
by liam | Apr 16, 2012 | education, gamebasedlearning, gaming, literacy, video games, virtual worlds
With the recent surge of interest in using video games in schools, I’ve been asked a lot about what gaming looks like in my class. I thought I’d share five ways I’ve used video games, like Minecraft, to help boost student success with their writing...