by liam | Aug 9, 2012 | appearances, gamebasedlearning, gaming, literacy, media, video games, virtual worlds
August is shaping up to be a busy month for the GamingEdus, the collective of gaming teachers I belong to. We have two big events for educators curious to learn more about using video games like Minecraft with their students. GamingEdus Server Open House Event If...
by liam | Apr 16, 2012 | education, gamebasedlearning, gaming, literacy, video games, virtual worlds
With the recent surge of interest in using video games in schools, I’ve been asked a lot about what gaming looks like in my class. I thought I’d share five ways I’ve used video games, like Minecraft, to help boost student success with their writing...
by liam | Apr 8, 2012 | education, gamebasedlearning, gaming, literacy, media, video games
One of the questions I get asked a lot is how do you organize your students’ accounts for your school’s Minecraft server. There are many ways to do this, but this is the way I organized my students’ Minecraft accounts. I’m sure there are more...
by liam | Mar 31, 2012 | education, gamebasedlearning, gaming, literacy, media, video games, virtual worlds
In early 2011, I set up a small multi-player Minecraft server in my school library, using school computers. In early 2012, I set up a second multi-player Minecraft server as part of our much larger Multi-School Minecraft Server Project, a single server hosting 30...
by liam | Dec 3, 2011 | education, gamebasedlearning, literacy, media, video games, virtual worlds
Last year, I had the unique chance to use Minecraft with a small group of students who came to me three days a week for literacy support. It was a messy, fun three months and the kids did a lot of writing and researching outside the game, driven by their explorations...