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Since the proven success of Club Penguin, there’s been a wave of new virtual worlds for kids going into beta or being announced. Lego just announced they’re planning one for 2009. Buildabear.com hauled in a million users in just a month. Planet Cazmo is in beta. Zoodaloo, oops I mean Dizzywood is in beta and is already reaching out to get some of that cross-branding goodness. And there are more, many more. Too many to mention. From the time I’ve spent visiting them, they all have one thing in common: buying stuff.

And that worries me.

Without exception, all these virtual worlds involve a routine of playing games, to collect coins or some coin-substitute, which can then be used to buy clothes, toys, furniture and other stuff for your avatar and their space. This is the model of Club Penguin and it’s done them well. Same with Webkinz (although they blend real goods with virtual goods and have garnered a wave of imitators.)

The thing that bothers me, is that these worlds are doing little more than training visitors to be mindless consumers, buying stuff for the sake of it, or to impress their friends. This bothered me so much that I recently put together a critical analysis of Club Penguin for one of my courses at OISE. You can read my critical reading of Club Penguin here. Rather than re-posting my feelings on the space and all the others like, head on over and check it out.

In the meantime I’m asking myself: what is the educational potential for children’s virtual worlds?

Today in early 2008, you say kids education and virtual world and you think: whyville.net. And you’re right.

I haven’t spent as much time in whyville as I should, but so far I partially like what I see. But only partially. I’m not crazy about the branded content in there, but I dislike branded content in general, so that’s something that needs more examination. I really like what whyville is trying to do. I realize they (and all the other vws) need to pay the bills, but still, I get an icky feeling when I see avatars (who I assume are kids) getting financial advice from a Scion car dealer.

It’s the paying the bills thing that is causing me the most concern and will be the challenge for any future virtual world that doesn’t want to appear compromised. I’m all for making a profit on your endeavors. I don’t write my books for free. My perfect virtual world would be one where kids can meet, socialize, play engaging, epistemic games that teach them more than how fast to click the mouse in some mini-game and reward them with something more than coins to buy stuff.

I do have a few ideas and maybe I’ll post them here in the future. Or maybe I’ll keep them to myself, get a gazillion dollars in funding and build the darn place myself.

I’ll let you know when it goes beta.