by liam | Feb 18, 2008 | education, gaming, media, virtual worlds
Virtual World News reports on the unhinged hype of Webkinz copycats cramming themselves onto the real world/virtual world toy bandwagon. Toy Fair, the leading toy show and expo in the country, has barely kicked off, but virtual worlds-related toys are already making a...
by liam | Feb 15, 2008 | education, gaming, literacy, media, virtual worlds
I’ll admit that I’ve haven’t even finished downloading PowerUp, IBM’s new multiplayer game about the environment and alternative energy, but so far I like what I see. Check out their launch/promo video below and see for yourself: Adblock A...
by liam | Feb 14, 2008 | education, literacy, media
From a search of the web on Doodle 4 Google, it looks like I might be. Is anyone wondering about how elementary students and high schoolers spending valuable, publicly funded, class time helping Google redraw their logo benefits students’ learning? Not that I...
by liam | Feb 13, 2008 | education, gaming, literacy, media, virtual worlds
This is unbelievably cool and exactly the kind of educational potential I see in virtual worlds for kids [via Computer Weekly]: Schools in Barnsley are using virtual world software to teach children writing and comprehension skills. The borough council has implemented...
by liam | Feb 13, 2008 | education, gaming, literacy, media
Like millions of other gamers around the planet, I am totally excited for the release of Will Wright’s new life-building game Spore. Up until this morning, I just thought of it as being a cool new sim to mess around with, but after reading a tweet from...