Tag Archive for 'education'

YES Mag features my video game math lessons

Last March, I wrote the post Levelling Up: two-digit math in kids’ video games, about how I used experience points and coins in kids’ mmos like Runescape and virtual worlds like Club Penguin to teach my Grade 5 students two-digit math. Writer Cora Lee and the editors at the great kids science magazine, YES Mag, took note and have featured my experience in the article “Adding Culture to Math”, appearing in the July/August 2008 issue.

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Writer emerges from Azeroth with news

029384Ok, so here’s how it goes: Writer announces that he’s delving into World of Warcraft, purely for research purposes ;) and doesn’t blog for nearly a month. A classic case of gamer widowhood? Not really (honest!) I have been busy and there is much to report. For instance:

Wild Ride has gone into its second printing AND has been picked up by the Scholastic Book Club for the 2008/09 school year. Very cool. This is first time any of my books have gone into a second printing and it’s completely due to my fantastic publisher, Orca Book Publishers, and their even more fantastic connections in the USA.

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Bill Moyers throws it down on media reform

Speaking at the National Conference on Media Reform, Bill Moyers outlines the dismal landscape that is mainstream media today, while encouraging all viewers, listeners and readers to demand that the media tells “what we need to know.”

More at alternet.org

Added: Just got back from stumbling on Antonio Lopez’s Mediacology blog where he’s posted a video of Bill Moyers schooling a Fox reporter on how real journalism is done at the NCMR 2008. Check out the video:

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Doodle 4 Google continues in-school branding campaign

A few months ago, I asked if I was the only one troubled by Doodle 4 Google, the in-school marketing campaign art competition put on by the good folks at Google. Since then, over 16, 000 K – 12 students across the United States have spent valuable class time helping Google redesign their logo, just like Dennis Hwang does for special occasions and holidays. Unlike Mr. Hwang, the thousands of students working to “re-design” Google’s logo aren’t paid employees of the corporation. They’re just unpaid labour in Google’s latest marketing campaign to establish brand loyalty in young students, take over the learning and become the curriculum.

Check out the classroom product placement and unquestioning student/teacher adoration for the Google logo in the video below.

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Advancing learning in a digital age

Yesterday was the Joan Ganz Cooney Center Inaugural Symposium, Logging Into the Playground: How Digital Media Are Shaping Children’s Learning, in New York City and thanks to the wonders of streaming media and virtual worlds like Second Life, I was able to take part in the action.

The site’s blurb described the event as:

Key leaders from the fields of research, industry, policy, philanthropy, and education will convene to examine how recent research and experimentation with interactive media such as games, mobile technologies, and other platforms can accelerate children’s literacy learning. We will also be releasing recent research and reports from the Center, including a national survey conducted with Common Sense Media that examines parents’ and educators’ attitudes regarding digital media use in young children. Another highlight is the early release of a white paper by noted games expert, James Paul Gee.

The whole day was packed with great speakers, from PBS, EA Games and many NGOs, each outlining their plans for engaging learners with digital technology from virtual worlds to talking books and everything in between.

For me, however, the most important part of the day was release of some great papers on digital learning, including James Paul Gee’s “Getting Over the Slump: Innovation Strategies to Promote Children’s Learning.” [pdf]

In the paper, Gee calls for the American education system to wake up and start some serious action to engage learners and prepare them for the digital future. In addition to calling for more funding of school programs and a revamping of how kids are assessed, Gee outlines a vision for “Digital Teacher’s Corp”, where teachers are “trained to help students learn to transform information for discovery and problem solving, not leave it inert in storage.” Gee also sees a role for the community in the learning of students through centres not unlike the Boys & Girls Club, where children can go to learn and build on their digital literacy skills. Personally, I see these centres working like the literacy tutoring centres, Once Upon a School Dave Eggers has helped create (and outlines in this fantastic TED Talk), but instead of magazine editors and writers, the place is filled with game designers who take the afternoon off to teach kids how to make video games.

Although the conference and the reports are all from US educators and based in the current education climate in the states, Canadian educators have the same lessons to learn. As our education system begins to move toward standardized testing, now is the time for provinces and school boards across the country to increase their funding of technology in schools and create innovative programming that is rooted in sound pedagogical theory but also designed for the future and the learners who will make that future.

Check out more about the symposium here.

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Connecting with educators in RezEd

With the arrival of ning.com, creating social networks is as easy as creating an email account. I find places like Facebook too broad in their focus for an online network. Same with LinkedIn (although as more people are joining linkedin and find me, a cohesive network is forming for me.)

Already I belong to a few ning groups, like Classroom 2.0, but I’m really excited about the latest group I’ve joined: RezEd, the MacArthur funded network for educators interested in using virtual worlds in education.

I blogged about RezEd a few months ago and have been waiting for their launch ever since. They went into a live beta earlier this week and the place is beginning to fill up nicely now (I think they’re close to 200 members at the moment.)

Being a very new network, there is much territory that needs to be defined, so I took the initiative and created the K-8 Virtual Worlds group, with the aim for it to be:

A place to discuss, challenge and explore virtual worlds for elementary learners from Kindergarten to Grade 8. Join the discussion. Share your thoughts and help shape these powerful spaces for youth.

With educational virtual worlds like Quest Atlantis and others receiving both funding and accolades from the public, I think we are at the beginning of something very important in education. If you agree or are just curious about what these spaces are or what learning they can facilitate for students, then I invite you to explore RezEd and join the discussion.

In the meantime, check out this video of Quest Atlantis in action:

Hope to see you inside.

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Talking kids’ virtual worlds with the TDSB

Last Friday marked the end of my classes at OISE’s Bachelor of Education program, but I’m not done with my teacher training or talking to teachers.

In addition to a month-long internship at the Institute of Child Studies Lab School, I’m heading out to Huron Street School this afternoon to talk with elementary teachers about virtual worlds for kids. It’ll be part of an overall workshop on critical literacies in the classroom, much like my presentation at the OISE Dean’s Conference in March.

I’ll be looking at the underlying messages that are currently in most kids’ vws (ie the game/coin/consumption cycle of consumerism) and showing teachers how they can get their students to look critically at the messages, question them and reimagine their own virtual worlds with messages they’d like to see.

If you’re interested in learning more, there’s a blog for the presentation and a below are the ppt slides (but there’s no audio and slides really need audio to make sense – will work on that.)

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RezEd gets funding

Not much time to write about this, but the MacArthur Foundation just granted the great folks at Global Kids $72,000 to create RezEd, an online social network for educators intreresting in using virtual worlds in edcuation.

From the MacArthur site:

The Virtual World Educators Network will be developed to serve as an online hub to promote the use of virtual worlds as rich learning environments. The participating community will share best practices, encourage dialogue, provide access to the leading research, provide podcast interviews with community leaders, and feature the latest news on learning in virtual worlds.

There’s not much more to report than that, but check out Rikomatic’s round up at The Click Heard Around the World for the full scoop on the funding.

Congrats to everyone involved. I’ll totally be there when RezEd launches.

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Liking PowerUp, IBM’s multiplayer game for teens

I’ll admit that I’ve haven’t even finished downloading PowerUp, IBM’s new multiplayer game about the environment and alternative energy, but so far I like what I see. Check out their launch/promo video below and see for yourself:




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A quick read of the teacher guides and lesson plans, shows lessons focused on inquiry-based learning, so it’s clear that the purpose of the game is to foster real innovative thinking in today’s high schoolers and not just meet provincial or state standards. And this is a good thing. Continue reading ‘Liking PowerUp, IBM’s multiplayer game for teens’

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