Further Reading

If you are interested in learning more about virtual worlds for kids, mmos and how both are being designed for educational purposes and redesigning education (for good and for bad), these sources might be a good starting point.

Books

What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee

Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, James Paul Gee

Synthetic Worlds: The Business and Culture of Online Games, Edward Castranova

Play Between Worlds: Exploring Online Game Culture, T. L. Taylor

Online Articles

Cheating a real problem in Club Penguin’s virtual world, , Chicago Tribune, March 8, 2007

Charlotte’s Webpage, Lowell Monke, Orion Magazine, Sept/Oct 2005

Blogs

Flux - Futurelab’s discussion and debates on the latest in innovation and education

Kaleidoscope - Shaping the scientific evolution of Technology Enhanced Education

Terra Nova - Academic research into virtual worlds

Pop Cosmopolitanism - Academic studies of literacies in World of Warcraft

The Daedalus Project - The psychology of mmorpgs.

Presentation Handout

Text Analysis of Club Penguin [pdf]